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In the Beginning was The Handle

Sunday, October 24, 2010

"Hi! Can Yago play?"

Which came first, the comforting feel of the ball in my hands or my ability to keep it in my hands?

I don't know. But I know I don’t remember ever feeling bad with a basketball in my hand.

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An End to Innocence, or How I Learned to Shoot a Jump Shot

Wednesday, October 6, 2010

My brother, Tony, through my childhood eyes
Tony is nine years older than I, my oldest sibling. As a boy, I idolized him completely. It wasn’t one thing in particular about him that I idolized, it was just his way of being in the world: energetic, confident, attractive, imaginative and spectacular in both success and failure. There’s a lot that I didn’t know about Tony’s life when I was young, a lot about his struggles that I didn’t really discover, let alone understand, until much later.






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A Three-Pointer for AnarchoHoops: 101 Words

Tuesday, October 5, 2010

Who do we need?
Once, watching Sheed and the Pistons with me, Claire indignantly asked, “why do they need refs?!”

From Alexander Wolff’s forward to Pickup Artists: “Some folks – the kind who take any exuberant young talent and try to truss it up in a blazer – sneer at basketball in its freest form. Those people would not have an ally in the inventor of the game. . . . The original Doctor J also said, ‘Basketball is a game that cannot be coached. It can only be played.”


Did William Gates, one of the exuberant young talents in Hoop Dreams need Gene Pingatore?

Capsule Reviews (II): On Davis, Araton, Boyd and Wetzel and Yaeger

Sunday, October 3, 2010

The four books that I'm including in this second "capsule review" all revolve around basketball culture (NBA, NCAA, AAU, and HS) over the last three decades. They also all share the perspective that something changed dramatically during that time. But each configures the basic components of the story -- the game, race, money, the media, players, coaches, organizing institutions, apparel -- in slightly different ways. These books left me with the impression of four different sound boards, where the components I just listed are the "channels." The volume of each channel and the combination of channels made for sometimes strikingly different outputs; so much so that it was hard to believe at times that they were looking at the same game.

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Thinking With And: 101 Words

Friday, October 1, 2010

Introducing a new feature. My friend Jason encourages me, like John Wooden but in his own words to "be quick but don't hurry." In the spirit all of who create within the constraints of arbitrary rules (and honoring and surpassing Wilt): 101 words, no more no less.

...and it could be like this

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